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Unity in Practice 0005 – Create C# Script

WCSee, May 8, 2025May 18, 2025

✅ Step-by-Step to Create the Script:

  1. In Unity, right-click in the Project window → Create > C# Script.
  2. Name the script: BallScript.

Double click the C# script file to open the code via Visual Studio (refer to previous article for the installation: Unity #0002 – Install Unity and Visual Studio – Wonderful Code See)

When you create a new C# script in Unity (e.g., BallScript.cs), Unity automatically generates a default template to help you get started. Here’s what the default code looks like:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BallScript : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

🧠 Explanation:

  • using statements: Import Unity-related namespaces.
  • BallScript class: Inherits from MonoBehaviour, which is required for all scripts attached to GameObjects.
  • Start(): Called once when the script is first run (good for initialization).
  • Update(): Called once per frame (used for regular per-frame logic like input handling).

This template is intentionally minimal so you can build custom behavior step by step.

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Related posts:

Unity in Practice 0002 – Install Unity and Visual Studio Unity in Practice 0007 – Very First Unity C# Code to Move and Jump a 2D Ball Unity in Practice 0014 – Unity 2D Dash and Dash Cooldown with Time.deltaTime Unity in Practice 0009 – How to Use Sprite Sheets in Unity for 2D Animation and UI Unity in Practice 0011 – Player Jump with Ground Check in Unity Unity in Practice 0012 – Blend Tree in Unity Unity in Practice 0010 – Flipping a 2D Character Horizontally in Unity Unity in Practice 0008 – Encapsulation and Inspector Access with Unity’s [SerializeField]
Unity Tutorials Unity C# ScriptUnity Game Development

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