Implementing a smooth dash system in a 2D Unity game involves several key parts: detecting input, moving the player rapidly for a short time (dash), and then preventing repeated dashing by using a cooldown. This tutorial will walk you through building that system with clean, frame-rate-independent code using Time.deltaTime.
Category: Unity Tutorials
Dive into Unity Programming tutorials that teach game development using C#, Unity Engine, and best practices. Build 2D and 3D games while mastering scripting, physics, animation, UI, and real-time gameplay systems.
Unity in Practice 0013 – Physical Material 2D Introduction
In Unity, a 2D Physics Material (also called Physics Material 2D) is used to define how two 2D objects interact during collisions in the 2D physics engine (Box2D).
Unity in Practice 0012 – Blend Tree in Unity
A Blend Tree is a feature within Unity’s Animator Controller that allows you to smoothly transition between multiple animations based on one or more parameters (like speed, direction, or vertical velocity). It’s ideal for creating fluid and natural character movement.
Unity in Practice 0011 – Player Jump with Ground Check in Unity
To implement a player jump with a condition and ground check in Unity (using C#), you’ll typically use Rigidbody physics and a ground detection method like Physics.Raycast, Collider overlap checks, or Unity’s CharacterController.isGrounded.
Unity in Practice 0010 – Flipping a 2D Character Horizontally in Unity
To fix the left run animation that appears incorrect, you generally don’t need a separate animation for left movement. Instead, use sprite flipping to mirror the existing run animation.
Unity in Practice 0009 – How to Use Sprite Sheets in Unity for 2D Animation and UI
In Unity, a sprite sheet is a single image file that contains multiple smaller graphics (sprites), often used for 2D animation, character states, or tilemaps. It helps improve performance and makes organizing related sprites easier.
Unity in Practice 0008 – Encapsulation and Inspector Access with Unity’s [SerializeField]
In Unity, the [SerializeField] attribute is used to make private fields visible and editable in the Inspector window of the Unity Editor. This allows developers to keep variables encapsulated (i.e., not publicly accessible in code) while still customizing them in the Editor.
Unity in Practice 0007 – Very First Unity C# Code to Move and Jump a 2D Ball
This tutorial walks you through creating a simple Unity project where a 2D ball can move left/right and jump using keyboard input. It’s perfect for beginners who want to learn how to work with physics, input detection, and scripting in Unity.
Unity in Practice 0006 – Very first C# code to demonstrate how to capture input
As outlined in Unity in Practice 0005 – Create C# Script – Wonderful Code See , we created a Ball.cs C# script which allows us to capture keyboard input within the script.
Unity in Practice 0005 – Create C# Script
When you create a new C# script in Unity (e.g., BallScript.cs), Unity automatically generates a default template to help you get started.
Unity in Practice 0004 – Unity Rigidbody
In Unity, a Rigidbody is a component that enables an object to interact with the physics engine. It allows GameObjects to respond to gravity, forces, collisions, and other physical effects, making movement and interaction more realistic.
Unity in Practice 0003 – Unity Editor Windows and Tools
Unity’s Editor is made up of modular windows and tools that can be rearranged, docked, and customized to suit your workflow. Understanding them is essential for efficient development.
Unity in Practice 0002 – Install Unity and Visual Studio
To install Unity and Visual Studio, follow these steps: 1. Install Unity: 2. Install Visual…
Unity in Practice 0001 – Unity Introduction
Unity is one of the most popular game development engines in the world. It’s used to create 2D, 3D, AR, and VR games and interactive experiences for PCs, mobile phones, consoles, and even the web.
Unity Game Development – Systematic Learning Roadmap (2025 Edition)
Unity development spans multiple systems and technologies. This roadmap guides you from beginner to advanced levels, with a structured path to mastering core Unity concepts.