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Master the Code, Shape Your Future

Unity in Practice 0006 – Very first C# code to demonstrate how to capture input

WCSee, May 8, 2025May 18, 2025

As outlined in Unity in Practice 0005 – Create C# Script – Wonderful Code See , we created a Ball.cs C# script which allows us to capture keyboard input within the script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BallScript : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if(Input.GetKeyDown(KeyCode.Space))
        {
            Debug.Log("Space key was pressed.");
        }

        if (Input.GetKey(KeyCode.Space))
        {
            Debug.Log("Space key is being held down.");
        }

        if (Input.GetKeyUp(KeyCode.Space))
        {
            Debug.Log("Space key was released.");
        }
    }
}
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Post Views: 160

Related posts:

Unity in Practice 0014 – Unity 2D Dash and Dash Cooldown with Time.deltaTime Unity in Practice 0012 – Blend Tree in Unity Unity in Practice 0011 – Player Jump with Ground Check in Unity Unity Game Development – Systematic Learning Roadmap (2025 Edition) Unity in Practice 0007 – Very First Unity C# Code to Move and Jump a 2D Ball Unity in Practice 0010 – Flipping a 2D Character Horizontally in Unity Unity in Practice 0008 – Encapsulation and Inspector Access with Unity’s [SerializeField] Unity in Practice 0009 – How to Use Sprite Sheets in Unity for 2D Animation and UI
Unity Tutorials Game DevelopmentUnity C#Unity Input

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