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Wonderful Code See

Master the Code, Shape Your Future

IT Consulting

IT Strategy and Planning Step 3: Assess the Current State of IT

WCSee, May 12, 2025May 17, 2025

Before planning the future, you must understand where you stand today. A current state assessment: Reveals inefficiencies, redundancies, and risks; Identifies foundational capabilities to retain or upgrade; Helps prioritize transformation efforts realistically; Prevents overestimation of capabilities or readiness

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IT Consulting

IT Strategy and Planning Step 2: Understand Future Business Strategy

WCSee, May 12, 2025May 17, 2025

IT does not operate in isolation—its entire value lies in enabling and accelerating business outcomes. A future-oriented IT strategy must be tightly coupled with the corporate strategy. Without this alignment, IT risks becoming a cost center rather than a strategic enabler.

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IT Consulting

IT Strategy and Planning Step 1: Assemble a Cross-Functional Team

WCSee, May 12, 2025May 17, 2025

Build a high-impact team that brings together diverse perspectives from across IT and the business to ensure the IT strategy is comprehensive, feasible, and aligned with enterprise goals.

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IT Consulting

IT Strategy and Planning: A Practical Framework with Real-World Detail

WCSee, May 12, 2025May 19, 2025

IT strategy and planning is the process of aligning an organization’s technology investments, capabilities, and resources with its overall business goals. It defines how IT will support and drive business success over a specific time frame (often 1-5 years), ensuring the organization is prepared for technological changes, innovation, and competitive advantage.

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Unity Tutorials

Unity in Practice 0013 – Physical Material 2D Introduction

WCSee, May 11, 2025May 17, 2025

In Unity, a 2D Physics Material (also called Physics Material 2D) is used to define how two 2D objects interact during collisions in the 2D physics engine (Box2D).

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Unity Tutorials

Unity in Practice 0012 – Blend Tree in Unity

WCSee, May 10, 2025May 17, 2025

A Blend Tree is a feature within Unity’s Animator Controller that allows you to smoothly transition between multiple animations based on one or more parameters (like speed, direction, or vertical velocity). It’s ideal for creating fluid and natural character movement.

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Unity Tutorials

Unity in Practice 0011 – Player Jump with Ground Check in Unity

WCSee, May 9, 2025May 17, 2025

To implement a player jump with a condition and ground check in Unity (using C#), you’ll typically use Rigidbody physics and a ground detection method like Physics.Raycast, Collider overlap checks, or Unity’s CharacterController.isGrounded.

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Unity Tutorials

Unity in Practice 0010 – Flipping a 2D Character Horizontally in Unity

WCSee, May 8, 2025May 17, 2025

To fix the left run animation that appears incorrect, you generally don’t need a separate animation for left movement. Instead, use sprite flipping to mirror the existing run animation.

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Unity Tutorials

Unity in Practice 0009 – How to Use Sprite Sheets in Unity for 2D Animation and UI

WCSee, May 8, 2025May 17, 2025

In Unity, a sprite sheet is a single image file that contains multiple smaller graphics (sprites), often used for 2D animation, character states, or tilemaps. It helps improve performance and makes organizing related sprites easier.

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Unity Tutorials

Unity in Practice 0008 – Encapsulation and Inspector Access with Unity’s [SerializeField]

WCSee, May 8, 2025May 17, 2025

In Unity, the [SerializeField] attribute is used to make private fields visible and editable in the Inspector window of the Unity Editor. This allows developers to keep variables encapsulated (i.e., not publicly accessible in code) while still customizing them in the Editor.

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Unity Tutorials

Unity in Practice 0007 – Very First Unity C# Code to Move and Jump a 2D Ball

WCSee, May 8, 2025May 17, 2025

This tutorial walks you through creating a simple Unity project where a 2D ball can move left/right and jump using keyboard input. It’s perfect for beginners who want to learn how to work with physics, input detection, and scripting in Unity.

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Unity Tutorials

Unity in Practice 0006 – Very first C# code to demonstrate how to capture input

WCSee, May 8, 2025May 18, 2025

As outlined in Unity in Practice 0005 – Create C# Script – Wonderful Code See , we created a Ball.cs C# script which allows us to capture keyboard input within the script.

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Unity Tutorials

Unity in Practice 0005 – Create C# Script

WCSee, May 8, 2025May 18, 2025

When you create a new C# script in Unity (e.g., BallScript.cs), Unity automatically generates a default template to help you get started.

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Technology Business

How to Monetize Your Tech Blog with Affiliate Marketing in 2025

WCSee, May 8, 2025May 17, 2025

If your Tech blog is getting traffic, it’s time to turn that attention into income. Affiliate marketing is one of the most effective ways to monetize a content-rich, niche-focused website—especially in the tech and programming space. This guide will walk you through the steps to get started, select the right platforms, and optimize your content for maximum earnings.

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Unity Tutorials

Unity in Practice 0004 – Unity Rigidbody

WCSee, May 7, 2025May 17, 2025

In Unity, a Rigidbody is a component that enables an object to interact with the physics engine. It allows GameObjects to respond to gravity, forces, collisions, and other physical effects, making movement and interaction more realistic.

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Unity Tutorials

Unity in Practice 0003 – Unity Editor Windows and Tools

WCSee, May 7, 2025May 17, 2025

Unity’s Editor is made up of modular windows and tools that can be rearranged, docked, and customized to suit your workflow. Understanding them is essential for efficient development.

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